I admit to being an Octophile. Lots of things I love came from there. I am going to spend the next little while talking about some of them.

In this case: C-64

i am not likely to be elected spokesman for any video gaming company. i have terrible hand eye coordination and lack the obsessive devotion to repetitive tasks so necessary for video-game mastry. however, when i was a young thing, i was madly in love with the commodore 64. and i am willing to bet i would still have a kick ass time playing with it, if i had one.

a few games in particular stick out in memory as being extra-strength awesome. my absolute favorite was REALM OF IMPOSSIBILITYHells. Yeah. this game consisted of threading your way through various levels of mazes to obtain keys which would then allow you to access other levels of mazes. pretty sweet. you were hampered in your attempts to obtain these keys by pesky zombie dudes who were all up in your shit like the SECOND you came into the place. and your only recourse was to keep away from them. you could hide behind structures, but you had no weapons to speak of, you were only slightly faster, and if they touched you, it hurt til you died. your one means of protection was to drop behind you, as you ran away, a trail of little crosses which would impede the zombie progress for a while until they eventually disappeared and once again leave you vulnerable to zombie touching. it was best to play with a partner who could also participate in the cross dropping, but you had to be careful cause you couldn’t leave the screen area without your homey and if they died the mission was a fail. so, if you were, say, my older sister, who’s approach was to view her “partner” as nothing more than an expendable cross dropping pack mule of sorts, this was not necessarily the most effective strategy. i never actually managed to beat this game, as the final level, the Realm of Impossibility, was, well FUCKING IMPOSSIBLE. so.

another gem was RACING DESTRUCTION SET this one was neat primarily for the level of customizability built into game play. not only could you select your car, you could build a unique track out of a variety of surface materials like ice, dirt, mud, or asphalt in any configuration you chose AAAAAAND select the degree of GRAVITY you wanted your track to have. so you could pick moon gravity and be flying all AROUND the place, or pick jupiter gravity and stick to the track like glue. was fun stuff.

and then there was ARCHON which was like wizard’s chess.  your pieces would move across the table and attack each other in interesting ways based on what kind of mythical critter they were.i liked being the Dark Side since the snakes and nasties were way more entertaining in terms of the wickedness they would unleash.

Not to be forgotten: RUSH N ATTACK (get it?) this game had the worlds most annoying precussion sound track. i can still hear it in my head: dat dat da da da DAAT dat dat da da DAAAT. it played relentlessly overtop your rambo style recon mission of doom. there was a lot of running, and jumping, and leaping from the tops of tankers to the tops of bulidings and the occasional stabbing action. i do remember liking the bazooka and flame thrower quite a bit.

i also remember playing something i want to think was called DREAM HOUSE. it was like playing dress up, but with paint and furniture. i remember being excited BEYOND ALL REASON when i discovered you could ANIMATE the scene by hitting the correct sequence of keystrokes. this mean the kitty would swing its tail, the clock would tick, and the fire in the grate would flicker. awwww yeeah.

thinking about it, i’m pretty sure the reason video games dont appeal to me anymore is cause they are no longer so basic and limited by technology. for me, the more simpleminded the better. ahh for the old days…